![]() I may need to increase the miss chance modifiers if she’s melting folks too fast. : EvilBun’s mag-dump attack now fires five shots, and actually factors target evasion in, instead of rolling three attacks with 50/50 hit/miss chance.: EvilBun’s attacks no longer check for hit/miss and then roll a normal attack afterward (leading to weirdness where Will’s in-depth description reports her hitting you, but then it misses anyway.) Now if she hits, it will simple append the appropriate damage value at the end of the attack.Getting any of her post-combat sex scenes outside of combat should no longer crash – unless I missed one more spot I need to slap a setEnemy call in… (Fen) : Fixed crashes caused by encountering “EvilBun” while in a pre-defeated state.Keep us abreast of them as they arise, and we’ll get this bad boy rocking and bug free! This is a pretty deep change to make, so it’s likely that there’s some inventory and shop issues that could crop up. This was mentioned in the previous patch notes, but it bears repeating. Fixing the bug gave Gedan an opportunity to dig into the guts of the inventory system – and make a change I’ve wanted since the jump to JS: staying in the inventory screen after you use an item. ![]() Some players discovered that Anno had developed her own gravitational field, such that meeting her left you in a state where your only option was to buy things from her… and never leave. Hey all, Fen here with a surprise patch for you guys! Monday’s patch came in fast in furious, loaded with a few inescapable inventory bugs that Geddy was scrambling to hotfix as fast as she could. Amber getting worked by her captain and Anno by Moira.
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